﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Drifting.Graphics.EffectObjects;
using Drifting.Graphics.PhysicalObjects.Vehicles;
using Drifting.Graphics.PhysicalObjects.Others;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace Drifting.Scenes
{
    public class ISSCalibration : Basic
    {
        ISS iss;

        public ISSCalibration(ref Matrix view, ref Matrix projection, GraphicsDevice device, Camera camera, Game1 game)
            : base(ref view, ref projection, device, camera, game)
        {
            camera.Camera_InitView(10, 4, 10, 0, 0, 0, (float)(Math.PI / 15), ref view, ref projection);

            iss = new ISS(game);
        }

        override public void Draw(Matrix camera, Matrix projection)
        {
            base.Draw(camera, projection);

            iss.Draw(camera, projection);

        }

    }
}
